

“In terms of narrative, there are some unusual elements that we’re looking for,” Toyama concluded. The game will aim to take the horror genre in a new direction with “completely new mechanics.”

Toyama concluded the interview by predicting a 2023 release window for Slitterhead. Toyama added, however, that this will not be the “exciting” approach seen in other combat systems, but rather the team will focus on introducing the player to “powers that ordinary people don’t have.” In case you’re not familiar with them, Fruit Chan is known for using unknown actors in his films about everyday life, while Kar-wai is known for his productions that follow a stylized, non-linear narrative.Īs for the gameplay we can expect to see in Slitterhead, Toyama said that the emphasis would be on action and combat this time, which is very different from what we saw in the Silent Hill series.

In addition to this approach, Toyama said that he was inspired to create Slitterhead by Japanese adult comic books, the films of screenwriter and producer Fruit Chan and filmmaker Wong Kar-wai. The game will aim to take the horror genre in a new direction In addition to his own predicted release window, Toyama revealed that the game’s central theme would be “fear of the unknown,” as he believes that what scares people the most is when presented with a completely unfamiliar situation.
#SLITTERHEAD FULL#
That said, don’t expect it any time too soon, as the game has yet to enter full production.Slitterhead‘s father, Keiichiro Toyama, shared new details about the highly anticipated horror game in an interview.

I know there are many games that followed in the footsteps of Silent Hill today, so I would particularly like to know what a new entry would leave and change from the original.īokeh Game Studio’s first title, Slitterhead, was revealed at The Game Awards and it looks to contain some Silent Hill DNA (check out the first teaser trailer below). If there was to be a new entry in the future I would obviously be very interested in it as one user. I think you’d have to rethink the concept to make it interesting to fans. That’s not what it was about - how beautiful it was. It’s not an action game where you can just refine the action as in Biohazard, to bring Silent Hill up to current standards or to polish up the graphics, the fans wouldn’t be satisfied. I think would be harder to remake than, because the gameplay as a concept is a little older. Whether Toyama was ever really working on another Silent Hill is unknown, but in a new interview with Video Games Chronicle he rejected the idea of a straightforward remake. Early Silent Hill rumors indicated Sony Japan Studio was working on a new entry under Toyama’s guidance, but instead, Sony shut down the team and Toyama founded the new independent development house, Bokeh Game Studio.
#SLITTERHEAD SERIES#
Everybody seems to have an opinion on how a Silent Hill revival ought to be handled, including series co-creator Keiichiro Toyama. Over the past couple years rumors of a Silent Hill remake or revival have persisted, but no official announcement has materialized.
